The Fall of Brekhan
History of Kirimish
Pre-History: Trist’mer develop as the sole intelligent race on the continent. Being so warlike, they form no society of notice.
Age of Wandering, Year 0: First landing of humans to Kirimish from lands unknown. Marks the beginning of the Age of Wandering.
Year 1: First human, Trist’mer contact ends in bloodshed. The humans, being severely wounded by the encounter, build a fortress city along the sea to defend themselves. It’s name and location has been lost to time.
Year 53: Humans have multiplied and spread, the Trist’mer continue to wage war piece-meal against their invaders as more villages and towns are established.
Year 88: First united human forces sally forth into the wilderness to purge the Trist’mer from their lands. With superior co-ordination, weaponry, and armour, the humans succeed in crushing all resistance.
Year 102: The Trist’mer Human war ends, and humans take the place as the dominant race anywhere they choose to inhabit. With the Trist’mer threat gone, expansion explodes and humans multiply without fear. Great numbers of people set off into the wilderness to colonize the vastness of Kirimish.
Year 188: The first elves arrive upon boats of silver and gold, they are the first great magicians of the world. Upon the beaches they discover the Trist’mer, who have fled from the humans. The elves ignore them, believing them to be unthinking brutes.
Year 189: The elves spread and explore the world, staying in small groups and using magic to shape the world to their needs. A particularly clever Trist’mer tracks a group of elvish spell weavers, and convinces them to bless him with the ability to read and speak their language. After leaving, he brings back his tribe, and the elves are slaughtered in the night. From their possetions the first Trist’mer spell caster arises.
Year 190: The Trist’mer spellcaster uses magic to create the first Tristne and assembles the first true city of Trist on the east coast of Kirimish. The Trist’mer are moderately talented with magic, but the Tristne seem almost inseperable from it.
Year 203: The Trist’mer push out of the deep forests and back into inhabited lands. With their knowedge of magic and vast forces of Tristne, human is once again engaged in a bitter war. The second Human Trist war begins.
Age of Stone, Year 205: The Human Trist war drags on, and with no quick end in sight humanity digs in and begins the contruction of various fortress cities along the eastern edge of their kingdoms. The largest and most easternly of these fortresses is Hir’Tirith. The elves remain quite in the land and avoid all conflict.
Year 208: Trist spell casters are taking a heavy toll upon human forces. A group of experienced soldiers is sent out to find the source of this magic if at all possible. They set out to the east.
Year 210: The first human elf meetings take place. The human adventurers find an enclave of elves in the heart of an ancient forest. The meeting is peaceful, and much news is exchanged back and forth between the two races, including information about the nature of magic that the Trist are using. The elves refuse to gift the humans with magic without first considering the implications. The human adventureres return back to civilization
Year 211: The adventuring group return with their news, and the long and bloody war continues. No village is safe, and walls of wood and stone are seen circling almost every major and minor town. Human leadership is fractured into several kingdoms along the western coast of Kirimish, and no united army is produced.
Year 214: The city of Hir’Tirith is taken by the Trist after several months of seige and a bloody assault. Another group of adventurers is sent to seek the elves again and beg for their aid.
Year 215: The elves agree to send several spell weavers to assist the humans and undo the damage their magic has already caused. Despite their plees, they refuse to give magic to the humans after seeing what the Trist have done with it.
Year 217: The first Human Elf army marches forth to retake Hir’Tirith with a group of 8 elves using protective wards against magic. The Trist are suprised, and many of their mages are killed before the whole force breaks and flees.
Year 218: Despite the elvish assistance, the Trist are able to regroup and resist the forces of humanity. With only a handfull of mages, humanity pleds to have the secrets of magic shown to them. Reluctently, the elves agree and pass the secret on to a select few of the most trusted humans. All of these newly trained wizards are sworn to absolute secrecy, and swear oaths to take the magic with them to their grave. Despite this, several manage to pen books of magic in ancient and obscure languages.
Year 223: With the Trist in full retreat towards the north and south of Kirimish, peace once again flourishes across the land. The elves retreat back to their secluded haunts, and humanity enters an era of prosperity, confident that their oaths have prevented the spread of magic.
Year 255: The last major battle of the age is fought against the Trist across the icy tundra of the north. Desperate and cornered, Trist spell casters throw their power with wild abandon. The resulting spells scar the land, and only a handful of humans or Trist survive. The attack shatters the confidence in the most recent human coalition, and several factions fall into brutal civil wars.
Year 256: The two largest kingdoms of the time, Remberic and Trossledor, declare war. Both sides claim grievences from the catastrophe of the north and blame the others spell casters.
Year 258: After two years of war, Remberic and Trossledor sign a cease fire while new troops are raised. Both factions desperately seek alliances with city states and smaller kingdoms. Of particular importance are wizards, who are increasingly rare since the elves disappearance in 218. War breaks out again by the end of the year.
Year 264: The Remberic Trossledor war drags on, with both sides constructing massive defensive lines of walls and castles. Trossledor takes Hir’Tirith as it’s capital despite it’s proximity to the border of Remberic. During the resulting expansion and exploration, several ancient books are discovered from the first adventurers to discover the elves. Inside, a first hand discription of their culture and language. Recognising a chance to reclaim the magic of the elves, scholars are tasked with using the books to decipher several old spellbooks left behind by deceased human wizards.
Year 266: Trossledor scholars break the first cypher on a small book of magical grammer, and a massive covert operation begins to train new wizards in magic. Success on further books of magic is slow and painstaking work.
Year 269: Trossledor leads a massive and sudden attack against Remberic, and within the span of a four months they are officially signed as vassels. A number of other city states and minor nations sign heavily weighted peace treaties as well.
Age of Magic, Year 342: Almost a century of peace has been enforced by the kingdom of Trossledor and it’s wizards. Covert operations by other minor kingdoms has lead to the spread of magic, and though they are the largest collection of spell casters, almost every other nation has several dedicated to their cause. The recently crowned high king of Trossledor calls for an inquisition among his vassles, to root out spell casters who do not owe fealty to Trossledor.
Year 344: The Trossledor inquisition rampages through neighboring kingdoms, using the previously under exploited gifts of magic to tear open the minds of those they suspect work against Trossledor. Several small opposition groups spring into existence in an attempt to hide magic users from prosecution.
Year 349: A lone emissary of the elves rides out of the deep forests of the east and travels across the land of Trossledor. He is confronted by a group of inquisitors and discovers their knowledge of magic. After slaying the inquisitors, he returns to the land of elves.
Year 351: A host of elves a hundred strong march upon the eastern edge of Trossledor. Their skill in magic and strength of arms is unequaled by all of humanity, and they advance to Hir’Tirith unapposed. Upon the fields of Hir’Tirith, they call for a meeting with the king. He complies, and with a retinue of his soldiers, meets them for negotiations. The elves cannot allow the uncontrolled spread of magic again, as they did with the Trist, and present the king of Trossledor with two options: Allow the elves to search all of humanity and kill any magic users they find, or pledge fealty to the elves and allow them to rule over everything, magic included. The king debates, and decides that giving up his rule is preferable to the annihilation of magic from humanity. However, he does not speak for all of humanity, and so pledges his armies to the elves to conqure any who do not agree to join.
Year 352: The king of Remberic is overthrown by the peasant population, supported by the combined force of several pro-magic groups, collectively known as the Colleges of Free Thought. Throughout the land, barracks are sacked, populations turn on their lords, and magic users rise up to depose knights and claim their fiefdoms. The new elvish lords of Trossledor raise the levies and lead them into battle against Remberic once more, determined to crush the newly mage lead armies.
Year 353: The first major engagement of the war is fought, known in infamy by the elves as the Battle of Broken Oaths forever after. The Remberic forces are outnumbered in infantry, cavalry, and magic users, and launch an all or nothing attack at dawn. The elvish lords attack and encircle the main body of the Remberic forces, and throughout a long and bloody day of fighting, going on late into the night, they crush the majority of the Remberic army. They begin returning victorious, only to find village after village burned to the ground on their return to Hir’Tirith. Supply lines do not reach the returning troops, fields are stripped and salted, and everywhere they go towns are burned and looted. In many places supplies have been burned without any attempt to gather them by the attackers. A great many of the Trossledor troops starve, others desert, and the few that finaly return to Hir’Tirith find it under siege by a small battalion of cavalry. The cavalry flees into the country side, burning and pillaging wherever they go. This is the first true encounter between elvish and human tactics, and it is discovered that the elves value individual life too highly (Perhaps because they are so few themselves) and could not have imagined the sacrifice of an entire army to allow for an attacking force to bypass their defenses.
Year 355: For two years the kingdoms clash and fight for territory. The Remberic forces are small, but agile and hard to capture. The elvish lords of Trossledor lead several attacks that result in the flank and destruction of the countryside, even as Remberic forces are caught and killed by the main force of the army. Finally, the king of Trossledor places a human general in charge of his armies and moving the elves to roles as advisers. The new general is successful in fending off further attacks by Remberic, and slowly Trossledor gains the upperhand in the war.
Year 362: After almost a decade of war, a peace treaty is signed between Remberic and Trossledor. The Colleges of Free Thought form the Mages Guild, and are given permission to teach magic throughout the kingdom of Trossledor. The kingdom of Remberic is absorbed as a province of Trossledor, and it’s king is placed instead as a duke of the province, his effective power is unchanged. Controlling most of central Kirmish, the king of Trossledor renames himself Emperor, gives the general of his armies the title of king, and renames the kingdom the Empire of Trossledor. He begins the aggressive absorption of nearby states as vassles. The empire brings with it free access to magic under the rule of elves, a large and advanced capital, and an army to enforce political stability. The empire of Trossledor is never again faces a serious threat to it’s rule.
Age of the Empire, Year 554: The last of the free cities of Kirimish are absorbed into the empire of Trossledor. The emperor, now old, renames the kingdom the Empire of Kirimish as his last act, and passes rulership to his youngest daughter. So begins the age of the empire, a period of peace and prosperity for the people of Kirimish. The bureaucracy of the empire grows over time, dukes are given power over their provinces and given major cities as their capitals. The king of the empire remains seat of military power, and a position always held by a human. The seat of the emperor remains held by an elf. The Templars are formed as a spy agency and elite strike force. This peace is to last three thousand years, with each emperor or empress passing their rulership down to their youngest child, who was raised with all the knowledge they would need to lead the empire.
Age of Kings, Year 3535: Empress Brekhan Bearcharger is assassinated by her daughter, Fate. The empire is thrown into panic, and several major cities break away from their rule, tired of elvish oppression.