The Fall of Brekhan
Jobs and Employment across Kirimish
Covers smiths of all sorts, converting metal into tools or weapons.
Prerequisites: Smith/TL 12+
Job Roll: Smithing roll. Roll at -4 for a 50% increase in pay, -8 for a 200% increase. Success pays normally, Failure pays 80%. Critical failure is a forge accident causing 2d6 crushing damage to a random hit location (assume 0 DR). Critical success increases pay by 10% permanently.
Any sort of paid apprenticeship.
Prerequisites: Relevant skill at 10+
Job Roll: Roll against the relevant skill. Critical failure results in being fired, failure three times in a row results in the same.