The Fall of Brekhan

From Peodon to Baystead
Kastrick's Final Journey

Raxxus and Belril Set out immediately after we removed ourselves from Lord Eren’s Manor, the rest of us stayed in town for a while waiting for the storm to die out. It didn’t, so we set out with another group travelling off towards Grimsby. They said the weather was “weird”.

We nearly made it to Grimsby without incident, until a pair of large eagles had decided to attack us. Banjo collected a lot of feathers.

Raxxus had made a friend on his way to Grimsby, his name was Greg. Greg’s friends had gone missing. Greg wanted us to help him find his friends. We tried.

Kastrick casted a ritual that gave him general directions to where Greg’s friends might be, and we set off inland to the east. We made it about halfway to the next town when Greg found a cave. Dammit Greg. We entered the cave, prepared for a fight. The cave was filled with Trist. They demanded we give them a large weapon. They got Kastrick. Kastrick told them he could create a large weapon using magic. I never saw Kastrick alive again, so I don’t think he did a good job.

The rest of us charged in, sans Greg, when they demanded a weapon in exchange for Kastrick’s life. As soon as we caught up to the trist, they killed Kastrick. Raxxus and Belril then proceeded to slaughter any unfortunate trist who came close enough. There was a large monster named “Big Mama” who appeared to be their leader. when she was defeated, the remaining trist surrendered. We collected loot and Kastrick’s remains.

We continued to the next town. Greg was very distraught at the loss of the one person who could help him find his friends. We held a funeral for Kastrick, and met a man named Cerberus Atwood. He only had one arm. We travelled back to Grimsby, then headed up north, finally arriving in Baystead, where Cerberus helped Greg acquire a job in the military.

Travelling with the caravan


I sold my air ritual Grimoire (not sure why I was still holding on to that useless book), and used the money to buy a saddle horse, named Shadowdancer. Kastrick worked on some scrolls for the caravan, and we got to travel with them to Baystead Peodon. I was with kastrick when he was talking with some caravan leader guy, he seemed to ignore me. Oh well.

One night, we set camp just outside of Taham, and Raxxus disapeared. Not sure what that’s about. There was a mute guy from the caravan Raxxus had seemed to piss off earlier, he also vanished around the same time as Raxxus, but not before ducking into our kart.

The mute guy came back, yelling about some trist that killed Raxxus. Guess he wasn’t so mute. Banjo shot at him, hit him in the back of the head, and he ran away. Keram and I ran after him, but he vanished into the forest.

Leaving Arabar
Dammit Raxxus


We left Arabar, finally, but I didn’t get to finish working for the week. Oh well, goodbye paycheck/travel rations. We set up camp off the road for the night, but some templars came by while Kastrick and Callum were on watch, and attacked us by throwing ceramic cases of oil at us, some flaming. There was a lot of burning. I miss Ollyn.

We killed most of the inquisitors, and there was some champion guy who was yelling stuff at Raxxus and Belril, but he ran away. must have seen my lightning. Unlimited power! after they left, we made it to the next town without incident, although Kastrick was seriously hurt. Keram and I seem to make a good duo.

The Rise of Gaben
And the subsequent wall-creation

[Assassination cutscene]
The party of three sets off for Linvale. Strega and Knil eat their sandwiches, while Ollyn begins memorizing the magic words that were given to him by Knil. All of a sudden, Ollyn says “Group of people watching someone perform!” Knil asks for clarification, and Strega likes the idea and suggests forming a band.

Meanwhile in Linvale, Galan goes to meet a man by the name of Darryl. There is a sheep pen nearby Darryl’s hut, and Galan sees Darryl’s son outide, who goes in and is replaced by Darryl himself. Darryl then offers Galan a reward if he can give Darryl the head of whatever it is that has been stealing Darryl’s sheep. Galan accepts the offer, and begins to walk around the pen in the dark, surrounded by complete darkness.

At this point, the party arrives. Strega sees people playing dice, and decides to join in. He loses money and kicks the table. Ollyn begins to ask around for information on a wizard.

Ollyn: “Is there a wizard around here?”
Farmer: [nods]
Ollyn: “Do you know where I could find this wizard?”
Farmer: [nods]
Ollyn: “Where can I find this wizard?”
Farmer: “Well there’s the right question!”

The farmer can not quite remember the wizard’s name, but Ollyn manages to guess that the wizard’s name is Gaben.
Then the party heads out to Darryl’s hut. They meet up with Darryl, who tells them that the wizard is in the field.
[22:42] The party then decides they need light, and Ollyn requests a light from Darryl, who isn’t giving out freebies. Strega then offers Darryl a torch in exchange for a torch, and oddly enough, the two torches are absolutely and utterly identical.
After much emotional team-building, the torch is lit.
As the party approaches Gaben, he is frightened and erects what for all of history shall be known as The First Wall of Gaben.

The party then asks Gaben to come to Artin, who agrees on the condition that the party assist him on his current quest. There is much huddling, and the party sets up camp for the night. While on watch, Strega puts Ollyn‘s hand in a cup of water. During Knil’s watch, he sees the cup of water, then a group of figures of in the distance, back-lit by the moon climbing over the fence. He wakes Ollyn, who begins putting armour on, then Knil goes to wake everyone else up quietly, but kicks the cup of water, which flies and hits Strega, who wakes up shouting, waking everyone else up. Knil points out the blob-ish figures, and Gaben begins charging off towards them. Knil then begins to assist Ollyn with his armour. Strega follows behind Gaben on his charge. Upon nearing the creatures, Strega is hit by two arrows, and Gaben is hit by another. Gaben then takes one further step and erects The Second Wall of Gaben before falling flat on his face, exhausted to the point of death from his efforts.
One of the trist falls and cripples his hand, the other two fall and land on their legs.
Strega runs up to the third one and hits it twice through the neck with his Nagitana, killing it.
The two remaing trist stand up, and Strega goes up to the second one and hits it, knocking it unconscious. The first trist, with the broken hand, begins to run, throwing stuff on the ground as it runs to try and lose weight. Strega then throws his Nagitana, misses, and the trist continues to run. At this point, Ollyn finishes putting his armour on, Strega picks up his Nagitana and throws it again, missing, and breaks the weapon. Strega then attempts to run the trist to exhaustion, but falls unconscious while running. Ollyn goes to The Second Wall of Gaben and smashes the ankles of the unconscious trist with a stone from the wall. Knil goes to Gaben and begins looting him, then attempts to apply first-aid. Ollyn then sets off in search of Strega.


We start with our party of three accompanying Captain Tristler, the captain of the guard in Artin. The party consists of Strega, an imposing figure of a man with a tendency toward cruelty, Knil, a dead faced teen with slightly elvish features, and Ollyn, a reserved character with a knack for remembering things.

The group is patrolling the forests around Artin when an arrow strikes the captain in the throat, dropping him to the ground. Ahead of the party amongst the trees are a pair of grey skinned creatures. One wields an ugly notched maul, and the other is reloading a bow. The two are Trist.

Ollyn and Knil take cover behind trees while Strega charges forwards to meet the trist with the maul in close combat. As blows are exchanged Ollyn and Knil both try their hand at combat magic.

Ollyn attempts to summon an arrow and fire it at the trist who is fighting Strega, but he wildly overestimates his magical abilities and merely manages to summon the shape of an arrow in the dirt on the ground. Meanwhile, Knil tries something similar, conjuring a disk to shoot at his foes, but is met with equal success. He then takes a tree branch and attempts to transmute it into a metal blade. It turns to a fine powder in his hand.

Magic abandoned, the two decide to do something useful and charge in to battle with swords drawn. Knil rushes the archer and Ollyn heads to where Strega is fighting. The archer fires a few shots to no avail before he is accosted by Knil and forced to defend himself. Outnumbered two to one, the other trist receives a gaping wound to the torso from Strega’s Naginata, and is decapitated by Ollyn mere seconds later.

Knil fails to land a clean blow on the archer, who tries to grapple him to the ground. The other two run over in an effort to help. Ollyn joins the brawl and they manage to stop the trist from strangling Knil and then somewhat restrain it between them. Strega takes a wild swing at the knot of fighters and luckily only hits the trist, slicing it’s back open and killing it after a few near misses.

With the fighting over, the party goes to check on the health of the captain. He’s on the verge of death and unable to give coherent directions back to the village, so Strega puts him out of his misery. After looting the bodies of anything useful, including the captain’s boots, the group spends some time deliberating upon how to get back to the village. They even go so far as to watch Strega struggle to climb part way up a tree for a (theoretically) better view. Eventually Ollyn decides to point out that he can recall the way they came in detail, and the party begin to retrace their steps.

After an hour or so they break for a meal and rest. Since Knil forgot to bring his own food, he steals some of Ollyn’s, who charges him double the ration’s cost as payment when he catches him. However, the party does not rest for long before an arrow whistles past Knil, who manages to dodge out of the way thanks to an almost precognitive instinct.

Scrambling for their weapons, the trio leap to action and turn to confront their attacker, Nonag “Oath Breaker” Fieldsman, who then calls for assistance. There is a burly man with a mace and a wiry looking fellow holding a quarterstaff. The archer who shot at Knil is hiding behind a bush nearby. Strega and Knil charge them, but the enemies disengage after a scarce exchange and begin to retreat. Unable to catch them, the party gives up the chase. As they watch their cowardly aggressors flee, they catch a threat yelled back at them:

“I’ll get you, Book-Burner!”

Remarking upon the strangeness of their encounter, Ollyn, Strega, and Knil continue backtracking to the village and eventually arrive in town at roughly 3am. Exhausted, they find their respective lodgings and fall asleep.

The next morning Ollyn, having slept in the pub area of the Inn, awakes to the sound of the Innkeeper trying to light the fireplace. Wordlessly, Ollyn walks over, takes the flint and tinder from the Innkeeper and painstakingly goes about making the fire. The Innkeeper is surprised to see him after they failed to return the previous afternoon, and starts questioning the whereabouts of the others and the captain. Ollyn states that the captain is dead, and the fire roars to life as thought to emphasize his words. Shocked, the Inkeeper does nothing for a few minutes and then strides out of the tavern, declaring that people need to know of the news.

Word gets out and by the time Ollyn reaches the town square there is already a crowd. A woman by the name of Victoria, the local huntress, takes command of the situation and orders Ollyn to bring the other two survivors. After selling the good captain’s boots, Ollyn sets out to find his companions and comes across Knil and Strega by the bakery hastily making what can only be described as DIY sandwiches, and convinces them to come to the town square. They continue to make their sandwiches on the way there, which is not the simplest of tasks by any margin, and then proceed to gorge upon their Frankenstein-esque creations. A trail of crumbs and perturbed expressions marks their path.

Back in the town square, Victoria lays out a plan. She and a select group will go and check the area where the ambush happened for any signs of trist or the group that attacked on the way back. Meanwhile, the party is to head south for Linvale and recruit the wizard who is rumoured to be there to help deal with any imminent threats. The gathering breaks up and our party heads out to Linvale.