Tag: Magic

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  • The Rules of Magic

    Magic is controlled by the language of magic, taught to the people of the continent by the elves. No matter the attempt, nothing can change the meaning of a word of magic, but it is possible for an experienced spellcaster to choose to shape or direct a …

  • Storing Energy

    Magical energy can be stored in objects and retrieved later, but only after the object is prepared to hold the energy. This is done through intense concentration and infusing the object with large amounts of energy first to prepare it. *Create …

  • Common Spell Results

    *NO LONGER IN USE* This is a list of common spell results, as discovered by the players so far. It will ensure equivalent costs between spells and that a spell has the same result when used across several sessions. *Moving loose material:* Moving a …

  • New and Modified Skills

    Only concentrating involves standing still, with eyes closed, and taking the concentration manuver in combat. You are considered distracted or stressed in combat if you took any sort of attack or were forced to defend. You are worried about physically …

  • The Panthion

    *Human Gods* Heralhir, the Single King, the Warrior. Yeomen, the Tradesman. Worshiped by craftsmen and blacksmiths. No spell casters. Merith, the Healer and Midwife. Spell casters of healing magic. Atrisha, god of Fertility and Crops. …

  • Optional Rules and House Rules

    *Optional Rules from the Basic Set* - Bleeding - Accumulated Limb Injury - Damage to Shields - +Damage converts to +Dice - Maintaining Skills - Changing Posture in Armour *Optional Rules from Low Tech* - All armour is from Low Tech - Blunt …

  • Common Potions, Salves, Tonics, and Oils

    Potions are small amounts of drinkable liquids, usually stored in small glass, leather, or ceramic vials or bottles. Drinking a potion takes 2 seconds after it is in hand. How long it takes to draw a potion depends on where it is stored. 1 second if on a …

  • Chant Magic

    Chant magic is the rote memorization of long, complex spells to allow for a more controlled and focused effect, more advanced effects of spells, and reduce the fatigue to the caster. Some spell casters only learn how to use chants, which reduces the …

  • The Mages Guild

    The mages guild, commonly found in major cities actross Kirimish, are a semi-unified force of magic users of all kinds. Included within the ranks of the Mages Guild are Word mages, Chanters, Alchemists, Ward Smiths, and other practicers of strange magics. …

  • Ghoul Information

    *The following information has been gathered and collated by one [[:knil-adlez | Knil Adlez]] on the topic of Ghouls, and represents his current knowledge and understanding. Subject to change and research as time goes on* The term ghoul is given to a …

  • Rules for Summoned Creatures

    Rules on creating summoned creatures can be found here [[Summoning Spells]] Templates of a variety of summonable animals can be found here [[Summon Animal Templates]] If the creature has a summoning roll, that roll can only be made once per day. If …

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