Tag: Rules

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  • The Rules of Magic

    Magic is controlled by the language of magic, taught to the people of the continent by the elves. No matter the attempt, nothing can change the meaning of a word of magic, but it is possible for an experienced spellcaster to choose to shape or direct a …

  • Common Spell Results

    *NO LONGER IN USE* This is a list of common spell results, as discovered by the players so far. It will ensure equivalent costs between spells and that a spell has the same result when used across several sessions. *Moving loose material:* Moving a …

  • New and Modified Skills

    "Only concentrating" involves standing still, with eyes closed, and taking the concentration manuver in combat. You are unable to take any defence, make perception checks, or otherwise notice the world beyond your own mind. You are considered " …

  • Optional Rules and House Rules

    *Optional Rules from the Basic Set* - Bleeding - Accumulated Limb Injury - Damage to Shields - +Damage converts to +Dice - Maintaining Skills - Changing Posture in Armour *Optional Rules from Low Tech* - All armour is from Low Tech - Blunt …

  • Character Creation Rules

    *Basic Rules* Every new character starts with a number of points equal to 50% of their previous characters total (rounded up), unless they have picked and trained a replacement NPC. If there are no characters left the DM may assign a new point total for …

  • End of Session Character Points

    At the end of every session, the group and the DM will decide the answer to any of these questions is yes, and everyone will receive the reward: *1*. Have we overcome a worthy threat to us (or allies, dependents, ect) using strength of arms? (1 Combat …

  • Chant Magic

    Chant magic is the rote memorization of long, complex spells to allow for a more controlled and focused effect, more advanced effects of spells, and reduce the fatigue to the caster. Some spell casters only learn how to use chants, which reduces the …

  • Parrying Blade Damage

    The blade of any weapon is delicate, and in an ideal world any block done with a blade (Sword, end of a nagatana, rapier, ect) should be done with the flat of the blade, not the edge. In combat, however, it isn't always possible to line up a parry …

  • Damage to Armour

    Based on these 3rd edition rules: http://www.sjgames.com/pyramid/sample.html?id=2406 *Maximum Penetrations* Each piece of armour (split using hit locations) can only take a maximum amount of punishment, referred to as the maximum penetrations. Armour …

  • Mass Combat Logistics

    As written the logistics rules in Mass Combat provide a nebulous logistics force. The cost for raising such a force for an element is roughly equal to the cost of the element itself. In the case of a marching army, this is reasonable. For an army …

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