Jobs and Employment across Kirimish

Blacksmith
Covers smiths of all sorts, converting metal into tools or weapons.
Prerequisites: Smith/TL 12+
Job Roll: Smithing roll. Roll at -4 for a 50% increase in pay, -8 for a 200% increase. Success pays normally, Failure pays 80%. Critical failure is a forge accident causing 2d6 crushing damage to a random hit location (assume 0 DR). Critical success increases pay by 10% permanently.
Pay: 560sp/month

Apprentice
Any sort of paid apprenticeship.
Prerequisites: Relevant skill at 10+
Job Roll: Roll against the relevant skill. Critical failure results in being fired, failure three times in a row results in the same.
Pay: 250sp/month

Watchman
A standard law enforcement official in a major city.
Prerequisites: Legal Enforcement Powers, Observation and Savoir Faire(Police) at 12+
Job Roll: The lower of the two prerequisite skills. Police Rank increases MoS by one per level.
Pay: 600sp/month

Jobs and Employment across Kirimish

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