List of Chant Spells

This list is a compilation of chant spells that may prove useful. For rules on writing these spells as scrolls see Creating Scrolls.

Chant Magic Spell creator and auto-roller http://gurps-monsterhunters.appspot.com/#RpmPlace:Design

Awaken
Restore Body (4)
+ Weight (300) (3)
+ AOE (3 yards) (2)
= 9 Energy
Instantly restores consciousness to anyone inside of the radius when cast.

Reattach Limb
Strengthen Body (3) + Restore Body (4)
+ Removes Disadvantage (One Arm) (4) OR Removes Disadvantage (Missing Leg) (4)
+ Weight (300) (3)
= 14 Energy
Reattaches a severed limb (not pulped or destroyed) limb. Add an extra strengthen body effect for every extra day since the limb was severed. This does not heal injury; the limb will still be crippled. Roll an HT check as normal to see how long the injury will take to heal.

Minor Healing
Greater Restore Body (4)
+ Weight (300) (3)
+ 1d6+2 Healing (2)
= 9 Energy
Restores 1d6+2 Hit Points to the target of the spell. When multiple healing rituals are cast on the same person only the one with the highest effect of the day have any effect.

Greater Healing
Restore Body (4)
+ Weight (300) (3)
+ 3d6 Healing (8)
= 15 × 3 = 45 Energy
A stronger, more demanding healing spell. Restores 3d6 Hit Points to the target of the spell. When multiple healing rituals are cast on the same person only the one with the highest effect of the day have any effect.

Regrow Limb
Greater Restore Body (4)
+ Removes Disadvantage (One Arm) (4)
+ Weight (300) (3)
= 11 × 3 = 33 Energy
Regrows a limb completely and nearly instantly. This does not heal injury; the limb will still be crippled. Roll an HT check as normal to see how long the injury will take to heal.

Regrow Eye(s)
Greater Restore Body (4)
+ Removes Disadvantage (One Eye) (3) OR Removes Disadvantage (Blind) (10)
+ Weight (300) (3)
= 10 × 3 = 30 Energy OR 17 * 3 = 51 Energy
Regrows one or two eyes after complete destruction. The eyes are regrown near instantly, afterwards they are considered crippled. Make an HT check as normal to see how much post magic healing time they will require.

Harden Body
Lesser control Energy (3)
+ AoE (2 Radius; 2)
+ Weight (300) (3)
+ Altered Trait, Damage Resistance 1 (Physical Only -15%) (4)
+ Duration 1 Month (11)
= 23 Energy
All subject’s within two yard’s of the caster are more resistant to physical attacks, swords hit more glancing blows and arrows are slowed before hitting their mark.

Efficient Digestion
Lesser Strengthen Body (3)
+ Adds Advantage (Reduced Consumption 2) (1)
+ Weight (300) (3)
+ Duration (1 Week) (9)
= 16 Energy
The subject’s digestion becomes far more efficient, reducing their effective need for food. For a week the subject consumes only one standard meal each day to survive.

Ability Enhancement
Lesser Strengthen Body or Mind (3)
+Weight (300) (3)
+ Duration ( Instant spells – 0, 10 min – 1, 30 min – 2, 1h – 3, 3h – 4, 6h – 5, 12h – 6, 1d – 7, 3d – 8, 1w – 9, 2w – 10, 1month – 11, +1 per extra month)
+ Bestows a bonus +2 (Narrow – 2, Moderate – 4, Broad – 10)
+ Ranged (5 yards – 2, 20 yards – 6, 100 yards – 10)
= An amount of Energy

Avatar of Kelwin
Lesser Strengthen Body (3)
Lesser Strengthen Body (3)
+ Weight (300) (3)
+ Duration (10 minutes – 1 or 1 day – 7)
+ Bestows a bonus +2 (Attack/Damage with Polarms; 4)
+ Altered Trait (Striking ST +2 – 10)
+ Ranged ( 5 yards – 2)
= 26 or 34 Energy
The target becomes one with the Halberd, knowing just when and where to strike to bring his opponents down. He is also able to take more punishment before falling in combat.

Minor Combat Expertise
Lesser Strengthen Body (3)
Lesser Strengthen Body (3)
Lesser Strengthen Body (3)
+ Weight (300) (3)
+ Duration (12 hours) (6)
+ Bestows a Bonus ( +2 to Weapon Skills) (10)
+ Bestows a Bonus ( +2 to Weapon Damage) (10)
+ Altered Trait (Increased Health Points 2) (4)
+ Alter Trait (Enhanced Parry 1) (5)
+ Area (2yds) (2)
= 49 Energy
All subjects in the area get +2 to Weapon Skills and Damage with all weapons, +1 to Parry with all weapons and +2 HP

The Watchmen’s Last Stand
Greater Strengthen Body (3)
Lesser Strengthen Body (3)
Lesser Strengthen Body (3)
+ Weight (300) (3)
+ Duration (10 Minutes – 1)
+ Ranged (5 yards – 2)
+ Bestows a Bonus +4 ( All Defenses; 40)
+ Bestows a Bonus +2 (All HT checks; 10)
+ Altered Trait Damage Resistance 2 (Crushing only -40%) (4)
+ Greater effect 1 (x3)
= 168 Energy
The target becomes far better at gauging his opponent’s attacks, allowing him a far easier time defending against them. He also becomes far more difficult to put down for good, as his skin repels crushing based assaults with ease and magic simulates many bodily functions in the case of organ loss or failure.

Scroll of Fireball
Greater Create Energy (6)
+ Lesser Control Magic (5)
+ Damage, 4d6 Explosive Burning (4)
= 15 × 3 = 45 Energy
When this scroll is cast a magical ball of fire is brought into existence in the casters hand. When thrown (it has Range 10/100, Acc 3) and it hits a target or the ground it will explode for 4d6 burning damage.

Scroll of Ray of Disintegration
Greater Destroy Matter (5)
+ Lesser Control Magic (5)
+ Damage 9d6 Corrosive (16)
+ Increased Half Range (*1.15%)
= 30 × 3 = 90 Energy
When this scroll is cast a ball of black energy is summoned into the casters hand. It can then be thrown as a bold using Innate Attack. If it strikes its target, who can dodge or (if brave) block, it delivers 9d6 corrosive damage.

List of Chant Spells

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