List of Ward Designs

For precise rules on how wards work see: Creating Wards

All wards are based on the following statistics:
Base Ward: DR (Ablative(-80%), Forcefield(+20%), Hardened 1( +20%) = 60%)[ 3 ]

This ward is treated as a new advantage and modified as if it has a base price of 3.5 points. All wards require at least a – 20% “Directional”, “Limited” or “Partial” Limitation, and the first – 20% is not counted towards the cost of the ward.

Ward Designs

  • Missile Ward (+20%; limited, ranged -20%) = 100% =3e/DR
  • Magic Ward (+20%; limited, magical -20%) = 100% =3e/DR
  • Blade Ward (+20%; limited, cutting -40%) = 80% =2.4e/DR
  • Spike Ward (+20%; limited, impaling -40%) = 80% =2.4e/DR
  • Blunt Ward (+20%; limited, crushing -40%) = 80% =2.4e/DR
  • Hard Ward (+20%; limited, armour divisor damage -40%) = 80% =2.4e/DR
  • Blast Ward (+20%; limited, magical large area -40%) = 80% =2.4e/DR
  • Magic Missile Ward +20%; (limited, magical ranged -40%) = 80% =2.4e/DR
  • Preventative Ward (+20%; limited, damage with followups/poison -40%) = 80% = 2.4e/DR
  • Dragon Breath Ward (+20%; limited, dragon’s breath -80%) = 40% =1.2e/DR
  • Cranial Ward (+20%; partial, skull & eyes -70%) = 50% =1.5e/DR
  • Optical Ward (+20%; partial, eyes -90%) = 30% =0.90e/DR
  • Vanguard Ward (+20%; directional, front -20%) = 100% =3e/DR
  • Rearguard Ward (+20%; directional, back -40%) = 80% =2.4e/DR
  • Assassin Ward (+20%; directional, back -40%; limited, physical -20%) = 60% =1.8e/DR
  • Super specific ward (eg, vs spider bites from segrove spiders) =20% = 0.60e/DR

List of Ward Designs

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