The Fall of Brekhan
List of Ward Designs
For precise rules on how wards work see: Creating Wards
All wards are based on the following statistics:
Base Ward: DR (Ablative(-80%), Forcefield(+20%), Hardened 1( +20%) = 60%)[ 3 ]
This ward is treated as a new advantage and modified as if it has a base price of 3.5 points. All wards require at least a – 20% “Directional”, “Limited” or “Partial” Limitation, and the first – 20% is not counted towards the cost of the ward.
Ward Designs
- Missile Ward (+20%; limited, ranged -20%) = 100% =3e/DR
- Magic Ward (+20%; limited, magical -20%) = 100% =3e/DR
- Blade Ward (+20%; limited, cutting -40%) = 80% =2.4e/DR
- Spike Ward (+20%; limited, impaling -40%) = 80% =2.4e/DR
- Blunt Ward (+20%; limited, crushing -40%) = 80% =2.4e/DR
- Hard Ward (+20%; limited, armour divisor damage -40%) = 80% =2.4e/DR
- Blast Ward (+20%; limited, magical large area -40%) = 80% =2.4e/DR
- Magic Missile Ward +20%; (limited, magical ranged -40%) = 80% =2.4e/DR
- Preventative Ward (+20%; limited, damage with followups/poison -40%) = 80% = 2.4e/DR
- Dragon Breath Ward (+20%; limited, dragon’s breath -80%) = 40% =1.2e/DR
- Cranial Ward (+20%; partial, skull & eyes -70%) = 50% =1.5e/DR
- Optical Ward (+20%; partial, eyes -90%) = 30% =0.90e/DR
- Vanguard Ward (+20%; directional, front -20%) = 100% =3e/DR
- Rearguard Ward (+20%; directional, back -40%) = 80% =2.4e/DR
- Assassin Ward (+20%; directional, back -40%; limited, physical -20%) = 60% =1.8e/DR
- Super specific ward (eg, vs spider bites from segrove spiders) =20% = 0.60e/DR