Summoning Spells

All summoned creatures begin based off of a natural creature, either a human or a mundane real world animal. The creature may be an exceptional specimen of this species without any extra cost, but there is an added cost to having unnatural advantages. For every 5% of the allies points that are spent on advantages that are not natural you must add another instance of the 50% modifier “special advantages” onto the ally advantage.

Additionally, all summoned creatures MUST have the following meta-trait:
Summoned Creature (0 Points)
Advantages:
Injury Tolerance (Homogenous) – 40
Magical Mind (Similar to Digital Mind) – 5
Doesn’t Breathe – 20
Doesn’t Eat – 10
Doesn’t Sleep – 20

Disadvantages:
Fragile (Unnatural) – -50
Extreme Fanaticism – -15
Vulnerability (Silver, x3) – -30

Features:
No FP – 0
Cannot have Sorcerous Empowerment – 0
Cannot have magic resistance – 0
IQ and mental skills limited by caster – 0
Magical DR must be limited to not affect silver weapons – 0

Summoning Spells

The Fall of Brekhan keataren keataren